Splat
A downloadable game
Splat is a top-down maze-based puzzle game where you control a Splat, who has to navigate a complex network of pipes and chambers and hazards. The goal is to collect all the baby splats and avoiding hazards like toxic waste and moving platforms, while using portals, doors and platforms to help find a path to clear the screen.
Gameplay:
The game presents a series of increasingly challenging levels with unique layouts and obstacles. You move your creature using the keyboard or joystick. The levels are filled with pipes, chambers, and moving platforms that you must navigate by collecting all the baby splats
Hazards:
- Toxic Waste: Green pools of toxic waste will instantly kill your creature upon contact.
- Moving Platforms: These platforms move back and forth, adding an extra layer of challenge to navigation.
- Time Limit: levels have a time limit, adding pressure to complete the level before time runs out.
Objectives:
- Collect Baby Splats: Scattered throughout the levels you must collect to progress.
Demo Version:
This is a demo version to help with testing and getting feed back, you can also choose the level to start from.
- BUNKER
- FURNACE
- MAZE
- TOXIC PIT
Feel free to leave any feedback or bugs in the comments.
Status | In development |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | StretchMasterP |
Genre | Puzzle |
Tags | 48k, ZX Spectrum |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Joystick |
Comments
Log in with itch.io to leave a comment.
Hi, I’m contacting you because I want to make a homebrew tribute USB. I’m collecting as many content creators as possible. I also want to include a profile for each one, with a few details, such as their logo, avatar, name, work completed, projects, etc., so you can see who’s behind their creations.
That profile, along with any material you allow me to upload, will be placed on a USB drive. This will act as a database of creators and their creations, and will be updated as I connect with new people.
The USB I’m thinking of creating will be one of those rubber-type USBs, shaped like a Spectrum computer, something that looks really nice. The idea is that those who contribute material, and if they want to buy one or more, will get it at cost price, and those who just want to buy one, it will cost a little more.
The idea is that if enough are sold, enough to recover the initial investment, the profits that the rest of the USBs could generate will be distributed among the people who have contributed material to the project, via transfer, PayPal, or however possible, even if possible, that the USB will be free. Obviously, you can buy more than one, but only one of them can be free.
It’s not necessary or mandatory to buy the USB, only if you like it or want it.
If you’re interested in this project, you can contact me at this email, flopping@gmail.com. If you have any questions or concerns, let me know and I’ll answer them. Do you think the idea is a good one? Would you like to participate in the project? Let me know. Best regards.
Juan.
A fantastic new demo from the programmer of whom Andrew Braybrook said "never heard of him" and Crash! said "I think you have the wrong number, please stop calling". The greatest homebrew since PG Tips? You be the judge. After being a (fairly) good boy for all of 2024 Stretch received The Spectrum for Christmas and immediately dashed up to his bedroom to start whacking out. (Code for this delightful puzzler.) A simple-yet-addictive game of planning, reflexes, trying to remember which button you bound to 'up' and fiendish level design results in this 4-level demo which in great Spectrum tradition has a much easier second level than the first. A joy to play, lots of 'one-more-go and THEN I'll put that housefire out and rescue the family' about it, I can't wait for Stretch to finish the other 252 levels that he promised.